Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV series is back to streaming services, and it's safe to say that viewers were agreeably astonished by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the player's journey.
There was vault-dweller Lucy, trying to uphold her morals and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his faction's leadership and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the contaminated badlands.
Building Anticipation for a New Chapter
The debut season's ending disclosed a major secret about who helped cause the atomic conflict that sealed a society in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the second season – and, on this occasion, anticipations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are bringing more excitement and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to bring into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team ensured physical models and sets were fabricated, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a video game, is to appear as if it’s tangible.”
Indeed, almost everything you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the source material. This shared passion for the lore is evident in the end result.
The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This format will allow for a different weekly discussion, something the showrunners themselves are excited to observe.
“It has more depth, it’s more expansive, it’s more humorous, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”